• addie@feddit.uk
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    56 minutes ago

    Ironic, since 2B doesn’t have ass on any platform. My anaconda don’t want none of that.

  • Artyom@lemm.ee
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    5 hours ago

    Steam funding a Linux-based gaming OS became inevitable as soon as Microsoft started selling games in the Microsoft store. The message was clear from that point: If you stay stuck to a single OS, they can always shut you down whenever they feel like it.

  • katy ✨@lemmy.blahaj.zone
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    9 hours ago

    the only thing i hate about the rise of steam gaming is the loss of owning physical media since you can’t by physical copies of steam deck games.

    • SitD@lemy.lol
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      9 hours ago

      that’s true but i think compared to most other consoles nowadays it goes a very sustainable path. valve does nothing to prevent you from running gog games, which are true digital ownership at least. i know physical media are the most tangible option in the moment, but in the long run blurays for example actually have a limited lifespan

      • Julian@lemm.ee
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        7 hours ago

        Steam hasn’t (afaik) revoked access from a game that someone already owns, and DRM on steam is entirely optional, even if you use the steamworks sdk. (source: I am a developer making a game using the steamworks sdk that can run without steam open or installed)

    • starman@programming.dev
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      3 hours ago

      This + the monopoly steam has over PC gaming and thier unfair pricing practices. I know that Valve is universaly praised for their contribution to Linux, but don’t forget these issues.

    • tacosanonymous@lemm.ee
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      9 hours ago

      Is it ownership you’re worried about? There are other ways to have backups. Also, aren’t most PC games digital?

      • katy ✨@lemmy.blahaj.zone
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        9 hours ago

        most of the time i play switch and ps5, which i can get physical copies though. i just like to have them given the way a lot of streaming companies have just pulled content without warning.

  • atmur@lemmy.worldOP
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    13 hours ago

    Context:

    Back in 2018, Philip Robohle (doitsujin) developed DXVK because he wanted to play Nier Automata on Linux.

    Valve hired him to work on it full time, then they released Proton (Wine + DXVK) a few months later. Proton likely would never have existed if it weren’t for DXVK, and by extension the Steam Deck either wouldn’t exist or would use Windows instead, and all the other cool Linux-related stuff Valve have worked on since probably wouldn’t have happened.

    Desktop Linux’s marketshare rising is obviously not exclusively because of the gaming improvements, but it’s for sure a huge boon. Good enough for a dumb meme like this, lol

    • infeeeee@lemm.ee
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      10 hours ago

      While I see DXVK was important, Valve’s history with Linux is much older. I would place “anime girl thighs” on the second domino

      SteamOS was first released in 2013, just before they released there first hardware running Linux, the duly forgotten Steam Machines in 2015.

      • Julian@lemm.ee
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        7 hours ago

        The first domino is probable gaben working at microsoft honestly

    • atmur@lemmy.worldOP
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      12 hours ago

      I also just noticed I got the percentage in the meme wrong. Oops.

      Linux is now at 4.55% desktop marketshare (up from <1% in early 2018).

      Linux’s desktop marketshare has risen by ~350-400%, not 3.5-4%.

      EDIT: reuploaded with corrected value

    • Björn Tantau@swg-empire.de
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      12 hours ago

      I think Valve would have gone ahead without DXVK as well. Either with Gallium Nine or Wine’s Direct3D implementation or so. With the Steam Machines they were already on the Linux train before DXVK.