Just wondering if enough people are here for posts and discussion about what people are creating for their table top games. If you are and want to share a snippet about what you’re working on, that would be great!

  • RatsAmassing@kbin.social
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    1 year ago

    Currently I’ve been reading Witchburner as a side plot line in my current Pathfinder world. I’m using the Midgard setting as a base. Right now I’m trying to write a vampire world takeover that involves them trying to kill Baba Yaga while the PCs attempt to find out this plan and stop it. I’m also working on implementing mechs into it because I’ve been bitten by the Xenogears bug.

    **CONTENT WARNING FOR CYBERPUNK Sexual Abuse, Drugs and Murder **

    Additionally I’m writing a Cyberpunk Red homebrew campaign that discusses topics such as parasocial relationships, the dangers and downsides of becoming too involved in them, and porn addiction. The players have stumbled upon a terrible human trafficking ring, funded by SovOil’s CEO after killing his daughter due to her mind being taken over by a relic which contained an anticorporate revolutionary hell bent on freeing Neo-Soveit Russia. It’s really dark but I felt like CBP was the world to tell this in

    • Mot@beehaw.orgOP
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      1 year ago

      A really cheap way to do mechs might be to steal the Synthesist Summoner as a gestalt class. Otherwise, Lancer is sort of the go to for mechs which shouldn’t be too hard to just bolt on the mech parts.

      I’m not familiar with Witchburner, what’s that about?

      • RatsAmassing@kbin.social
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        1 year ago

        Lancer is, the problem with Lancer I’ve been having is trying to get humanoid and organic enemies. So while I think of a way to do it I’m running Pathfinder.

        Witchburner is an OSR module that’s about the players being Inquisitors sent to burn a witch in a remote location. SPOILERS ahead.

        || There is no witch|| And the players have to prove that there is either a witch amongst them (frame an NPC) or run away (if they can, it’s dangerous in those woods. It’s a social deduction adventure and less centered on any kind of complex combat and more on the relations they have with the NPCs