The only thing they showed as a quest there was collecting bear asses from generic dialog with a scientist (but possibly there’s more to it) so that’s not a great sign. I can live with bugginess but if the content isn’t compelling why am I playing? if the content is compelling enough I’ll deal with a lot of bugs.
and yeah I think there might be a lot of cool mods around adding content to spawn on these planets if the structure of the game allows it. It would allow modders to create smaller self contained one shots basically without worrying about how it all fits into the rest of the game world.
This is the part that really worried me. They were talking about how the planets are procedurally generated but have the little “environmental narrative” elements that Bethesda is known for. So I thought, okay, maybe they procedurally generated 1000 planets and then populated them by hand with quests, NPCs, etc.
Then they go on to talk about how “your experience on a planet may be different from your friend’s experience on the same planet,” and they show an obviously procedurally generated fetch-quest from a generic NPC. So I’m getting the feeling that anything to do with the main story or the main faction quests is done by hand, but everything else in the game is just going to be procedurally generated nonsense. I could be wrong, but it’s worrying.
I’m expecting (if the game is made like a better Bethesda game) good story, good enough combat, and enough bugs to keep Mortein in business for the next decade alone.
Like at least find out if the planets are any good first and not just 32 procedurally generated flavors of bear asses to collect.
I feel like mods would liven those planets up, but even then, I’m still expecting starfield to be very buggy.
The only thing they showed as a quest there was collecting bear asses from generic dialog with a scientist (but possibly there’s more to it) so that’s not a great sign. I can live with bugginess but if the content isn’t compelling why am I playing? if the content is compelling enough I’ll deal with a lot of bugs.
and yeah I think there might be a lot of cool mods around adding content to spawn on these planets if the structure of the game allows it. It would allow modders to create smaller self contained one shots basically without worrying about how it all fits into the rest of the game world.
This is the part that really worried me. They were talking about how the planets are procedurally generated but have the little “environmental narrative” elements that Bethesda is known for. So I thought, okay, maybe they procedurally generated 1000 planets and then populated them by hand with quests, NPCs, etc.
Then they go on to talk about how “your experience on a planet may be different from your friend’s experience on the same planet,” and they show an obviously procedurally generated fetch-quest from a generic NPC. So I’m getting the feeling that anything to do with the main story or the main faction quests is done by hand, but everything else in the game is just going to be procedurally generated nonsense. I could be wrong, but it’s worrying.
I’m expecting (if the game is made like a better Bethesda game) good story, good enough combat, and enough bugs to keep Mortein in business for the next decade alone.