Only in the context of the specific set-pieces provided within the game though. You have no way to work outside of the very specific rails that BG3 provides for interacting within the game.
If Skyrim is a mile-wide but an inch deep, then BG3 is an inch wide but a mile deep.
I think that’s part why BG3 has taken off so much, honestly. We’ve had so many open world games with ridiculously large maps that a lot of people are disillusioned with the lack of depth.
BG3 with its narrower scope makes for a much deeper experience. I would love a game that can do both depth and breadth, but these games already are a massive undertaking.
Only in the context of the specific set-pieces provided within the game though. You have no way to work outside of the very specific rails that BG3 provides for interacting within the game.
If Skyrim is a mile-wide but an inch deep, then BG3 is an inch wide but a mile deep.
I think that’s part why BG3 has taken off so much, honestly. We’ve had so many open world games with ridiculously large maps that a lot of people are disillusioned with the lack of depth.
BG3 with its narrower scope makes for a much deeper experience. I would love a game that can do both depth and breadth, but these games already are a massive undertaking.