You’re getting downvoted but I agree, to an extent. If it’s an RPG telling a grand story, and not an individual piece dedicated to a unique individual, then yes.
Every game feels a bit broad. Even if just for the sake of development, I’m okay with story-focused games having pre-built characters. Especially if we’re not actually meant to like or agree with the character we’re playing as, such as Martin Walker in Spec-Ops: The Line.
Give me one good reason I shouldn’t be able to have a customizable PC in Tetris.
Seriously: I think narratives in games should be based on player choice. To me, that’s the difference between a game and a book or movie. To choose your own path instead of passively following one.
But clearly I am a minority here. Some of the biggest games are linear set-piece things with no choice in the narrative structure. Even open-world games tend to be linear narratively.
To use your example of Spec Ops: The Line: there is significant player choice that the main dude did not have to be a rigid character. They could have been as customizable as V from Cyberpunk 2077, and the effect would still land.
I kind of hoped for a custom character like V
I think every game should have a customizable player character.
You’re getting downvoted but I agree, to an extent. If it’s an RPG telling a grand story, and not an individual piece dedicated to a unique individual, then yes.
Every game feels a bit broad. Even if just for the sake of development, I’m okay with story-focused games having pre-built characters. Especially if we’re not actually meant to like or agree with the character we’re playing as, such as Martin Walker in Spec-Ops: The Line.
Give me one good reason I shouldn’t be able to have a customizable PC in Tetris.
Seriously: I think narratives in games should be based on player choice. To me, that’s the difference between a game and a book or movie. To choose your own path instead of passively following one.
But clearly I am a minority here. Some of the biggest games are linear set-piece things with no choice in the narrative structure. Even open-world games tend to be linear narratively.
To use your example of Spec Ops: The Line: there is significant player choice that the main dude did not have to be a rigid character. They could have been as customizable as V from Cyberpunk 2077, and the effect would still land.
Same. Dunno why the downvotes.
I didn’t downvote but I disagree. It is nice to be able to roleplay your own character but I also like having well written established characters
They don’t have to be mutually exclusive. Mass Effect worked.
If we’re following rediquette, (if such a thing still exists or can even be applied to Lemmy) downvotes shouldn’t be used on things you disagree with.
Over time the concept of the downvote lost its meaning, even on Reddit (and that happened a while ago).
Sadly most people just downvote when they don’t like what you’ve said, not if it’s factually incorrect or misinformation etc.