Tony Bark@pawb.social to Games@lemmy.worldEnglish · 15 hours agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1107arrow-down12
arrow-up1105arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 15 hours agomessage-square23fedilink
minus-square5714@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down5·15 hours agoOpen Source does it all the time, just with a slower pace.
minus-squaremagic_lobster_party@fedia.iolinkfedilinkarrow-up8·10 hours agoHow many open source projects have 2000 concurrent contributors working full time on it?
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up10·14 hours agoExcluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
minus-squarevrighter@discuss.tchncs.delinkfedilinkEnglisharrow-up2arrow-down1·11 hours agoopen core isn’t open source, imo.
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up2·edit-23 hours agoThat’s why I put it in quotes.
Open Source does it all the time, just with a slower pace.
How many open source projects have 2000 concurrent contributors working full time on it?
Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
open core isn’t open source, imo.
That’s why I put it in quotes.