Team Fortress 2, with over 2100 hours logged. More back on the Xbox 360 copy and when it was free during the Mac Update.
Tf2 too for me. I played almost 5000 hrs. Not counting two side accounts I made for collecting halloween stuff/ playing incognito. Played some etf2l and went to some lans. Was a good time!
Team fortress 2 for me
probably Terraria and Mount&Blade
This is going to sound weird to the Lemmy crowd I’m sure, but Madden NFL 08 on the GameCube/Dolphin
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Was a lurker on Reddit, want to contribute more on Lemmy. This seems like a nice easy post to start.
My top 5 starting with most hours:
- Fallout 4 + FO4 VR
- Fallout NV
- Civ 5
- Rocket League
- Fallout 3
Wanna play RL? I am not good but I have thousands, just thousands of hours.
I don’t really play that much anymore, really only when my brother is bugging me to play. Kind of got burned out on it when I used to play it too much
FWIW … as someone who’s gone from lurking to posting in a few places, and in fact in real life at times … go for it! … it’s fun and makes the place more fun for you and everyone else!
yeah I can already see myself having a bit more fun with it, and it seems to be a little less toxic here. It is difficult finding existing communities to follow though
Terarria - by far. Been playing it before it was even launched (leaked alpha) and it has by far the most play time per unit cost in my steam library.
If we just talk about the last few years:
- 0 A.D has been very fun, although I play offline because I’m casual af :) Has all the things I liked about Age of Empires and more, and I’ve been building from source so it gets improvements every week.
- Xonotic has had an excellent community whenever I’ve gone online, so can recommend.
- Mindustry is a blast
There is a soft spot in my heart for SuperTuxKart too, despite the current project leadership.
yoo i tried xonotic for the 1st time today, was absolutely epic. also tell me more about the supertuxkart situation?
Haha Xonotic is a blast to drop into, and the online community were great (partly because they want new players to stay ;), one even taught me how to properly use the grappling rope in CTF online mid-game. I’m more used to Call of Duty ‘run-and-gun’ gameplay than Halo or anything with more tactical movement, so someone experienced in this kind of game would have even more fun. It’s worth pointing out that all the games I mentioned (and it’s only partly coincidence) are Free and Open Source Software (“FOSS”) which is community developed rather than commercially developed, similarly to Lemmy, Mastodon and others.
Alright here’s a quick rant for you:
The SuperTuxKart situation is a bit annoying, in mid-2019, a large chunk of the core staff stood down or left, including the lead, the co-project leader for 10 years and the social media manager. Two new leaders were elected (Alayan and Benau), and in the next couple of years Alayan has apparently disappeared.
Benau is a good dev, but not a good people person. They often give trollish replies in the main chat room antagonizing people who are reasonably annoyed and then laughing at them, I’ve seen them call two different volunteers ‘trolls’ and alienate them, people who very obviously weren’t malicious and did nothing but politely suggest actually useful and applicable improvements or contribute amateurish addons and ask why one wasn’t approved. Add on top of that randomly posting Musk and Donald Trump reaction stickers constantly in regular conversation. And the icing on the cake is that they’re too dismissive of suggestions to accommodate to artist who are less technically experienced. They’ll accept merge requests if someone has volunteered and made those technical or documentation improvements ready to add, sure, but it’s about a 0 on their priority list. And this isn’t trivial, it’s probably the critical important task: I’ve talked to an industry professional 3D artist and teacher who couldn’t get the tools working and was unable to contribute after (allegedly, I don’t know the details) not getting any help in the chat room. With the improvements later made by someone else to the tool setup process, this person probably would have made the major, much requested improvements they had set out to make (like the redesigned overworld map).
Now, look, Benau is a bit stressed handling more roles than they should have, and that probably doesn’t help, but they’re the lead decision maker for a lot of things and very active in the chat and feedback channel so they’re important when it comes to people’s impression and experience. It’s toxic to behave like this in a room for a family-oriented game. I mean, it would be toxic for a FPS too, but I’d just expect better from this genre of game. And when you’re a volunteer driven project, that can be enough to kill it. There’s certainly lost potential when experienced artists leave.
goddamn that sucks, personally i dont play the game actively (it was one of my first linux games tho, was super impressed with how much it had to offer from being able to download cars and maps and like minimodes or whatever), i really hope projects like this find their way and keep growing cus itd be such a shame to watch it fall into obscurity due to poor handling. especially ones that have been around as much as stk. thx for the insight!
Hast to be World of Warcraft + Classic. I don’t have exact numbers but the last time I tallied it all up it was well beyond 2.5k hours.
- Dwarf fortress
- Nethack
- Factorio
Kerbal Space Program. 900+ hours and all I’ve done is land on the mun.
Edit: Spelling
One of the Civ’s probably. Let’s say Civ 6
Just Cause 3. It’s just wild fun action and I like tethering enemies to helicopters.
CS:GO, followed quite closely KSP.
Although Super Monkey Ball 2 on GameCube I suspect handily beats either… but I can’t track it lmao.
In my old gamer life probably Mario Kart 64 in my new gamer life I restarted after working Endless Space 2 or Go/Baduk (if you some up all clients for that game)