Does anyone know of rpg podcasts/lets plays on a similar level of immersion and with a similarily general excellent quality as Red Moon Roleplaying? They are simply great, but I would like to listen to more different stuff.
I’ll plug my own podcast, Find the Path. We get a lot of feedback that people really like our roleplay and how we aren’t a “comedy” podcast. We have a few different shows that cover different genres. We play Pathfinder 1st and 2nd edition but you don’t need to know the rules to enjoy the show.
I recommend starting with Hell’s Rebels since it’s our most polished public show. Link to it all is on our website https://find-path.com
Dungeons and Daddies Sitcom D&D Dragon Friends (They have Beef Babes podcasts on their twitch page with a backlog of videos too)
Most podcasts in this genre are too low production for me to keep paying attention. I’ve gone through at least 50 different ones.
If you’re interested in the critique and design side of the RPG space I wholeheartedly recommend Splatbook and Between Two Cairns
Check out 3d6 down the line. Really excellent example of old school play.
There are a lot of really good actual plays in a lot of different genres and systems! I feel like the most straightforward answer would be Dimension 20 – professional quality and Brennan Lee Mulligan is a frankly incredible GM. He’s also involved in a new show, Worlds Beyond Number. I haven’t checked it out yet but I’m expecting it to be really very good.
But if you have a preferred genre or system I might have more specific recommendations!
Thanks for the reccomendations! I quite like listening to generally serious games, I care more about tone and style rather than genre. When I run games, I mostly keep things fairly lighthearted, so I like to listen to styles that are different from the things that I usually do.
Oh yeah, exploring different tones, settings, systems, etc can be really interesting! I usually listen to more lighthearted things, so I don’t have a ton of recommendations, but you might like Dungeons and Randomness.
It’s changed a lot since it started. In the beginning it was a pretty standard fantasy themed actual play between some friends, but has evolved into a pretty big living-world style campaign with several different groups of players. The tone starts out a little silly –e.g. there’s a magic item called the “gravy boat of pestilence” – but over time becomes much more serious. They start to deal with some fairly portentous themes, and some might even describe the tone as “dark” at times.
If you check it out, I recommend skipping the first two episodes entirely (they’re almost irrelevant to the larger story and they feel a lot less polished). From episode 3 there’s some plot relevant stuff, but you could safely skip up to episode 16 or 17 (at which point there are already two adventuring groups) and you won’t miss too much. If you want to get straight into the higher production value stuff, there’s a recap after episode 200 (the first “arc”), at which point there are four different adventuring groups. I wouldn’t super recommend that personally, I think there’s a lot of good stuff in the first arc, but I’m pretty sure they do recommend doing that. Up to you, of course.