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Cake day: June 9th, 2023

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  • It’s a lot more forgiving than I make it sound, getting disease usually just means your stats go up less. Just for the love of god don’t leave it all to Tauemon, he’s wise beyond his years but he is not good at executing on that knowledge. I recommend holding off on looking up an optimal rice farming guide until you’re to the point where you can’t progress at all anymore, which for me was before the final boss.

    Also, there’s an easy difficulty for both farming and combat individually (and that you can select at any time), so if you’d rather focus on one or the other you can!


  • I just finished Sakuna: of Rice and Ruin.

    Its one of the best farming games I’ve ever played, but it’s also like… a real ass simulation game. You don’t get to grow whatever you want, you will grow rice and you’ll either like it or leave. Kept your paddy’s water level too high? Mold. Didn’t get rid of pests? Disease. Didn’t keep enough water in on a hot day? Uh oh, water evaporated and now your rice is under watered. If the waters too cold it won’t absorb nutrients right.

    It’s also 50 percent a action rpg platformer, but don’t think you can get around doing the bare minimum in the farming just to play it: your stats are directly reliant on how good you rice farm. No level grinding through combat.

    I really enjoyed it but I’m still not sure who the target demographic for this game was. How big is the overlap between “traditional rice farmers” and “action rpg enjoyers”? At any rate, I high key reccomend it if you think you could be interested in rice farming whatsoever, because the story is great too.





  • If your intention is to make games, I reccomend Gamemaker Studio 2. If the pricing model is something you’re not willing to work around (and trust me im still kinda salty about the change so i get it) Godot seems to be the move for 2d development.

    GMS2 works on its own scripting language called Gamemaker Language, or GML. I’m told its similar to JS kinda. I used to redirect people to the r/gamemaker discord, but if you’re in the fediverse that might not be something you care to do. The community there rules though and is always happy to help people learn.

    I think Godot is on c#? I haven’t used it yet, but it’s open source so if that’s important to you go for it.

    Personally, I use Unity3d now, but I wouldn’t reccomend jumping right into that. C# can be kind of challenging (but highly rewarding once you know what you’re doing. serialized variables ftw)


  • Fallout: New Vegas is on the same engine and satisfies the dungeon crawl loop condition flawlessly. Additionally it’s one of the better written rpgs of it’s type with a ton to get invested in.

    Oblivion is good if you can get around it’s mild clunkiness by today’s standards. Morrowind is supposed to be amazing if you can get around it’s clunkiness (though I’ve never been able to. maybe someday they’ll make a remaster)