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Generally, devs have felt very pressured when given multiple release date goals. By that I mean getting out a playable E3 demo, a “beta”, a demo, an early access for preorders…
It means if, say, the character has always had a clipping issue with their holster but it’s not a priority, the team can focus on important work/bugs first and their QA just kind of acknowledges the weird holster. But anytime they’re releasing, every detail like that has to be trimmed up for however many levels are coming out.
So yeah, I’m in favor of them avoiding any marketing betas if it helps them.
I’ve been doing a bit of writing, and I feel this…
I want to write comparable experiences, but it can also come across as a heavy-handed author message if people feel too strongly that a certain place or character or event is a strong allegory for a real-life thing.
It’s more likely those fictional events were informed by those real events the author experienced, and it remains in fiction for people to reflect on.