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Joined 1 year ago
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Cake day: June 8th, 2023

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  • You don’t die in one hit to most things unless you run with very low health and armor. That’s a solvable problem.

    And while sometimes bonfires can be a bit far apart, especially in the earlier games, people also seem to forget that you can literally just run past enemies. That said, I think it’s part of the journey and the struggle. Dark Souls is basically a rythm game in a way and that takes experience. Basically, you don’t need to kill everything but it’s good exercise.

    Also there has always been an “easy mode”, cheesy build and multiplayer. If you think the game is too hard, play different.







  • Everyone should know Duck Game. Duck Game is great.

    It’s kind of a 2d sidescroller where you fight each other as ducks with different weapons from pistols to grenades, sledgehammers and laser guns. You can wear hats, there’s tons of content and even more made by the community and it’s very easy to pick up. Supports up to four people, works great on a TV with controllers and is a ton of fun.

    Also, there’s a quack button and you’re obligated to quack as much as possible.






  • It makes a lot of sense to me, although I haven’t jumped on one yet.

    But I refuse to use anything but a 65%, I have a seperate numpad if I need one and having mouse and keyboard closer together is already a godsend ergonomics wise, I have no idea how I could stand full size boards back in the day.

    A split keyboard is already great because your arms can be in a normal position and proper tenting and tilt makes sure your wrists are at a good angle as well.

    That said, most of the more “advanced” split keyboards have pretty… unique layouts and I don’t know if I’ll get used to them. I also really want to keep my arrow keys and don’t want to rely on layers too much, for stuff like the F keys and other rarely used functions it’s fine but I don’t want layers for anything that’s a regular part of my workflow.

    Maybe I’ll just get a quefrency and see how it goes.