That would be quite smart of them tbh.
That would be quite smart of them tbh.
Yeah I mean, it’s got upsides and downsides, like everything. Unparalleled access means anyone can make something, which means a lot of things that have niche appeal can find their audience, etc.
It also means a lot of things without any appeal will be out there.
It’s not good or bad in itself but it can be impractical on the consumer side of the equation, and it makes even the remarkable stuff very likely to just disappear in the shuffle.
Sure, but the stock is tanking now, and the regulations are not on the books.
Like, I agree there needs to be an overhaul of a bunch of regulations regarding monopolies and such, but this doesn’t help analysing the current situation where they’re not in place.
That’s just generally all of media right now. We are at perhaps the highest level of accessibility for media creation we’ve ever been, but that means that any schmuck with a pair of thumbs and time to waste can make something.
High accessibility means abysmal signal/noise ratio, turns out.
You realise this isn’t make believe at all, right? Stocks are ownership.
If a stock dips low enough it’s possible to do what microsoft did with Activision Blizzard and buy out another company wholesale, for instance.
Speculation on the stock market isn’t the reason the market exists, it’s a side effect of its pricing mechanisms, the actual point of it is to gather money for companies and gather stake for buyers.
If a major company like Ubisoft keeps tanking, odds are you can look forward to another major buyout and merger which will make the already horribly oligopolistic game industry even smaller, which is not good for anyone involved.
Disco Elysium, which plays really well on deck even with very low TDP, great for long lazy days.
Both of your points are only partially correct.
I think we can state as a truth that they have less potential profit.
Wrong, they just take less effort and have a more constant revenue stream.
Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.
Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.
They spend more money.
They don’t, you can’t spend money you don’t have, whales are working adults.
Kids spend money for less. Better ROI, not higher payoff.
You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.
It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.
How big do you think my ass is?!
Is there a preferred metric to measure this by?
For the sake of my asscheeks’ preservation, I’d say “if in ~20 years (that’s how long it’s been, god I feel old) it’s regarded with the same high praise and fondness as Bloodlines.”
Preferred by me of course.
But honestly, I’m definitely going to at least pirate and play it, and I’m a man of principle, so I’ll own it if i think I was wrong.
Your word picture is just so funny that I want to root for the game’s success just to be the person that quotes this comment and @s you, even if I tend to agree with your assessment.
Nobody ever spares a thought for my asscheeks! Everyone just wants to see me fail! Assless and suffering! But I’ll show you!
They could be your favourite football team, too, that still doesn’t fill me with confidence on their level of preparation for this.
Bloodlines was an extremely ambitious mix of immersive sim and RPG, in the same vein as early Deus Ex, TCR’s most gameplay heavy game has an ineffective monster that takes several seconds to kill you and myst style puzzles.
There’s a mismatch in milieus here.
Don’t be, this game won’t quietly peep its way into obscurity, it will be an uproarious fart all the way across the halls of the internet.
If it even does, it will come out and literally nobody will like it because a) it has an impossibly high bar to clear even in the hands of competent devs and b) it’s been made by walking sim developers as their first attempt at a real game with gameplay beyond simple puzzles.
I will literally slice off my own asscheeks, cure them into honey glazed ham, and serve them on rye if it comes out as anything resembling the success of the first.
Worse, they’re a walking sim developer.
The fact that the scene wasn’t mocapped doesn’t mean it wasn’t in the game at all, or that they didn’t get someone else to mocap it instead.
If i had to guess it would be Little Hope. It is a horror interactive movie and the games by that team tend to be pretty edgy for a modern dev.
As I said, good for you. Play it, enjoy it.
Not once have I tried to persuade you otherwise, I just explained why I won’t and don’t.
I expressed my preference, same as you, except apparently my time could be better spent.
Make of that what you will.
I just have noticed a trend of Origins people that come into any dragon age thread just to talk smack, and I think it’d probably be better to just play a game you like instead of focusing on how much you hate ones you don’t. ya know?
Eh, there’s plenty of time to do both and the games are absolutely worthy of a good thrashing.
I am annoyed at them because they show an utter disregard for the user’s time and money. I wanted to like them, and I was exceedingly disappointed in the product.
especially considering how excited people are for the new game.
Are they? All I’ve seen is suspiciously defensive articles about BG3 comparisons not being fair (despite DA having the full might of EA and the >!soulless husk of the!< company that made BG1 and 2 at its helm) and shittons of astroturf and fluff pieces.
You are the first person who openly calls themselves a DA2 fan I run into in the wild.
I came into origins because it was in a branch I liked, so yeah, I have eaten well in the past and there’s more than enough for me to keep eating well for a good long time.
To me it’s mostly the obvious lack of care of DA2 towards the lore and even the internal consistency of the world and characters in that same game that made me acutely aware of the downfall of BioWare.
I’ve since moved on to other things. Mostly indie stuff, and stuff like BG3 which is much more in my general direction.
I’ll miss OG BioWare (Baldur’s Gate 1 & 2 BioWare, to clarify) but I’ll live.
Unironically, good for you.
Enjoy it while your taste is still where it’s at, it probably won’t stay there but more power to you in the meantime.
Dragon age as a franchise showed promise when it was an actual modern take on a CRPG.
Ever since DA2 it became worthless, casualized dreck gameplay attached to a story written by and for a very specific californian millennial crowd and, frankly, they can keep it.
Fuck I hope not, Indiana Jones absolutely should not be a shooter.