Dumb bi guy from the cursed isles of the UK that pretends to be a bat on the internet despite what the username might suggest. I’m sorry for any loss of brain cells my posting might cause.
Mean there were times when I was logged out of Reddit and was trying looking up something on mobile and the constant badgering to install the app just had me tell it to flip off and I looked elsewhere instead. Lot of people tend to do things based on how convenient it is for them and if they go ahead with this, sure maybe some will download the app but a lot of other people will just get fed up and stop, particularly if they were using the browser version so they didn’t have to deal with the app in the first place.
Exactly! I think someone else on another thread when trying to explain the fediverse to someone used how e-mail works as a comparison and it just made it click and make sense for me! It’s going to be my go-to way to explain it to someone now.
Fishing is pretty interesting to discuss in terms of a game mechanic in terms of enjoyablity since it seems like a very marmite “you love it or hate it” sort of deal and seems to pop up in lots of games. Some people love it precisely because of its slow-paced, chill nature. I quite enjoyed it when I played some of the MMO’s that have a fishing profession as a pretty low energy thing to do when I wanted to focus on talking to guildies or doing some other thing in the background.
The third one
A counter-point to this I would make is that the prescence of microtransactions can be a pretty hostile design choice with regards to folk who may be more vulnerable to it. Think people who have problems with impulse control, kids who don’t know any better and buying a ton on their parents credit card or someone with a gambling addiction. One could argue that they could do certain things to mitigate the risks, like using parental controls for kids, to prevent them making purchases without their parents permission. But why should this be a thing they have to be dealing with in a game they’ve already paid $70 bucks for? It can be quite exclusionary if someone feels they can’t trust themselves with not splurging too much and have to avoid these games like the plague, even if they would otherwise really appeal to them.
And it also feels like when people talk about the option of buying a cosmetic with real life money, that its a decision thats made in a sort of vacuum between the player purchasing the item and the game. But when you add a multiplayer game into the mix, you introduce a social pressure that can be quite a powerful motivator to pushing someone to make that purchase. An example off the top of my head would be with Fortnite, where theres been times when kids who have all the cool skins and emotes rag on those who are still playing with the default stuff you start out with, which could pressure people to make a purchase they otherwise wouldn’t have.
Combine that with a lot of other little tricks that these storefronts use like making you only able to purchase in-game currency in a set number of quantities, that will more often leave you with a tiny bit left over to prod you to wanna purchase more so you don’t waste the leftover currency. Or using “FOMO” with limited times to buy certain items and I’m just kinda left with microtransactions feeling pretty gross and manipulative to me.
Anyway me ranting on my soapbox over haha, but for a little extra food for thought on the topic, I’d highly recommend watching Folding Idea’s video on the subject as it relates to Fortnite which has been pretty formative for me on the topic
But we need the sacrifices else how will line go up? :(
Good god I knew it wasn’t going to go well but I didn’t think they’d crash and burn it THIS bad.
The bar was on the floor and they still managed to somehow clip underneath it through the floor, end up in some backrooms-esque dimension only to trip on a banana peel and land face first in a pie.
Yooooo welcome, its awesome you’re helping out as a mod, we appreciate ya :D
Think its gotta be THAT moment towards the end of Disco Elysium (if you know, you know, I don’t wanna spoil it for folk who haven’t experienced it for themselves yet), it made me cry but it was a happy cry so I think it counts
I’ve certainly enjoyed my time with it so far, and I’ve found it to really scratch that detective noir itch quite well. Its early access mind you so I’ve encountered a few bugs here and there, and it might feel a little repetitive after a while (an issue that I imagine will be ironed out more as the game gets fleshed out more) but what’s there was still pretty fun and for the price I say it was worth it for me :)
Haha yeah I remember that too! That game was a pretty chill one to play with friends, just sailing around with your instruments and getting into the occasional scrap with another ship, good times.
Oh yeah, Deep Rock is good for that, getting some beers, having a little dance, getting pissed off at tossing barrels into the ring, finding the little football and the goal posts and having a game of that, its great xD
Its a little silly but I do enjoy those little things they add to a game that don’t really add much in terms of gameplay, heck you’re even able to play the game without making use of them, but are a nice way of sort of just “grounding” yourself in the world for a time, giving you some time to pause and reflect a little on whats been happening.
Stuff like pulling out a guitar with Into the Radius and trying to strum out a lil beat or stopping in at a diner in Shadows of Doubt and having a little coffee and watching the world go by while mulling over a case that you’re on. I think that kind of stuff is pretty rad.
God yeah Timesplitters 2 was amazing, hoping the rewind project eventually comes out, seems like they’re making steady progress though
Helldivers is probably the one I’ve spent a fair chunk of my life to. Excited for the second one thats coming out soon, though they do seem to be taking a different approach going from top-down shared twin stick to 3d so I’m curious how that will affect things
This is giving me deja vu over all those jokes about WebMD diagnosing every symptom as you having cancer.
Hell I don’t even feel entirely comfortable with the idea of them being fully embraced in a therapeutic sense. It wouldn’t probably help with feelings of self-worth if you have to rely on a machine rather than talking to another human (though I think there still can be some level of utility as like a thing to vent to or something of that ilk, but definitely not a replacement)
I also had a pretty terrible experience one time I was trying out character.ai. The bot I was talking to ended up becoming pretty abusive and tried torturing me despite saying no. Needless to say, I didn’t really wanna go back on after that. xP
Oh boy theres quite a few I watch but heres a few that people haven’t mentioned yet.
Neocranium – Streamer but posts edited vods on his channel that are very entertaining. Also quite well versed in the art of 3d animating which they incorporate in their vids!
Valefisk – One man’s ongoing mission to torment his friends via the medium of video and board games
Tehsnakerer – If you like your long video essays, I’ve quite enjoyed having this guy on. Covers a few more obscure games you might not have heard of too! Plus thanks to his series on the Yakuza games I now have like a 10% idea of whats going on in those games xD
The most ama of all time!
Now that you mention it, I find adding RPG-like elements to a game can often take away from a game rather than enhance it.
Assassins Creed is a good example of this. In the older games you didn’t have to worry about getting better loot and the like, so you didn’t have to worry about if you had enough number power to assassinate someone. If you could successfully sneak up to them, you can do it.
You did get new tools and unlocked new abilities but these were handed out at set intervals which meant that missions could be more easily balanced and designed around what the player could actually do and thus meant you as a player could focus more on planning how to strike or doing some side activities to give you an advantage such as having an area of thugs now hang around in a spot who will go after guards that are chasing you.
Where the newer ones that have adopted more RPG staples, while they still can have their moments, feel more derivative and I find it harder to get into because my brain feels like its played this game already several times before.
And its all well and good having a massive world to explore but if you just fill it up with uninspired quest design and just a ton of filler content, is it really all that worth exploring it?
I just feel sometimes games try to do too much or try to check too many boxes, when it could really shine with a more focused and linear design instead. I get people want to get as much content as they want out of a game though, especially nowadays.