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Cake day: June 5th, 2023

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  • Also, with large vehicles more generally, there’s this awful snowball effect where people go “I get to sit up high and it’s bigger, so I feel safer! Besides, when I’m in a regular car I feel like I’m going to get crushed like a beer can.”

    This of course ignores that:

    1. Pedestrians are fucked
    2. With everyone buying bigger, heavier vehicles, the energy involved in most collisions is significantly greater and I doubt anyone’s much safer for it. People in smaller cars just get screwed.

  • Mummelpuffin@beehaw.orgtoMemes@lemmy.mltouch title.txt
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    1 year ago

    It’s not even just “political”, it is politics. Deciding to collaboratively make an operating system (infrastructure, practically) which is free for everyone and asking anyone using it to help out is doing politics, at least in a world where people are politically motivated to restrict people’s ability to go and do that somehow.






  • I’m this person and god do I wish I wasn’t, sometimes. So many games have been way less interesting than they could’ve been for me because for me, fun is learning to play the game well. I’m not sure what frustrates me more, the way people who don’t have that attitude say “I play games to have fun” as if I don’t, or me looking at the recent LoZ games as failures design-wise because they’re too easy to cheese.







  • First thing’s first: Luciole is right. Making hardline categories doesn’t work and you’re better off coming up with properties games could have. But if we’re gonna go down this route:

    Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for… an open-world with fairly traditional rogueish mechanics?

    Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj’Eyal and Rift Wizard, I’d call “skill rogues”? If we’re not gonna care whether they’re turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.

    Calling everything that isn’t turn-based an “action rogue” seems wrong. Like, Barony? Sure it’s real-time, but it’s seriously the classic Roguelike experience, except in first-person and co-op now. It’s rad as hell.

    Something you’re missing IMO is… sandbox-ness? Like the “skill rogues” don’t have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There’s a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack’s sauce, and so does Dwarf Fortress (as in Fortress Mode).

    What the heck even are DoomRL and Jupiter Hell? They’re turn-based but built to almost feel like they’re not. I feel like they’re their own special thing in a way.





  • You’re missing the point.

    If I strip all the DRM BS from my software (not just games, it’s a big problem with ebooks, music, etc. as well) I actually own this stuff. I can hoard it away on a hard drive, use it without anything like Steam or any online service, I don’t need to ask someone for permission to use this thing that I bought and actually physically have with me any more. Or in the case of ebooks, I can actually use this file I’ve got sitting around on whatever device I wish, because I bought the book. It’s mine. They don’t get to tell me what I can do with it.

    …And frankly, while I don’t “pirate” software because I agree that people deserve to be paid for their work, the single greatest advancement of modern technology is that things can be freely copied. We went from copying books by hand, to printing presses, to now being able to distribute them at no cost whatsoever beyond the infrastructure of the internet. If that makes a lot of typical business practices untenable, I think we should let them be untenable and figure out how to respond to that rather than nerfing the single greatest invention of the modern era just to make sure some capitalists stay happy.


  • Emacs literally calls it’s Vim emulation Evil mode :)
    In all seriousness though, I say Emacs mostly because being a Lisp machine, it’s turing-complete. There’s web browsers in Emacs, PDF readers, email clients, EXWM is literally Emacs as your window manager.
    Also what I’ve realized recently is… Vim keybindings aren’t even that great beyond being modal, anyways. Some dude made an Emacs plugin called Xah-Fly-Keys that makes it modal, but works off of what commands are used often rather than how Vim does stuff like making the “go to the end of the line” key $ for some reason. With Emacs being something you can sort of just live in, I can bring my workflow into it rather than praying that what I’m using has vim key support.

    (Fuck I’m participating in the editor wars, fuck my life)