Warsim deserves love. It’s a real passion project: a text-based kingdom management sim with lots of things to do and nooks and crannies to explore.
Warsim deserves love. It’s a real passion project: a text-based kingdom management sim with lots of things to do and nooks and crannies to explore.
I loved John Deere American Farmer back in the day. Unfortunately it doesn’t work on modern machines. The menus don’t display right. If it wasn’t for that, it would be half-playable. The deluxe version might not have that problem, but I never got around to trying it.
One funny quirk was that family members would gain happiness from certain items (housing, bbq, pools, etc) and lose it from working. If happiness dropped too far for two long, you’d get an event about them leaving to join the French Foreign Legion or some other nonsense (there were a handful of variants.) The thing is, though, the happiness gained from these material possessions would degrade over time, meaning that it quickly evolved into a materialism simulator as you built pools to replace the pools that no longer where providing happiness.
You could also just hire people. That was usually the way to go if you wanted to get any serious work done. As long as you could pay wages, the hired help would stick around.
Cautiously excited. I won’t preorder, of course, but I’ll keep an eye on it once it’s out.
Looks like a Stellaris spin-off. I hope it’s good, but to be honest the phrase “Star Trek Game” makes me think something more along the lines of Faster Than Light. Paradox spinoffs have a bit of a mixed record, (EU: Rome, March of the Eagles, Sengoku), though I think it’s more that those games were decent but forgotten.
I haven’t played the Switch port, but I was a big fan of the RPG called Omori. It’s story heavy, so the best way to play imo is to go in blind and ignore any online content about it until at least the first playthrough is done, maybe even a second.
Intrinsically, definitely. Minecraft, Dwarf Fortress, RimWorld, Victoria 2, and etc.