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Joined 1 year ago
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Cake day: June 18th, 2023

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  • RealM@kbin.socialtoMemes@lemmy.mlfunny meme title
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    1 year ago

    finally a decent use of this dumbass meme format.

    I hate how the majority of the time this is used, it can be summed up with “girls boring, boys fun haha”.
    Thought we left that sorta thinking behind in elementary school?
    Anyway, fuck gender stereotypes, we’re all just humans trying to wing it.



  • Yea, they are useless when being changed at will, but what if the TOS specifically said “You can disregard future TOS versions and still abide by this old one under certain circumstances” ?
    You would still be complying with the Terms of Service, by not honoring the new Terms of Service.

    Obviously, this is still a terrible situation regardless, but I am thinking about if the old TOS won’t give already released games a way out of this BS, or even better, may keep a usable Unity version alive for the future. Long term obviously, as many people as possible should ditch unity entirely, but for right now, it looks like a lot of developers will have big trouble starting in just 3 months.


  • I think the worst part of it all is the trust that is irrevocably broken now.
    This is obviously a moronic scummy decision driven by greed, but it also goes directly against past decisions. As per this reddit post, Unity actually had a TOS in action that protected Developers against retroactive changes like this. Specifically, it stated that you could choose to continue using old versions of the engine and comply to the old TOS if an update to the TOS that you disagree with ever happened. This specific part of the TOS was deleted last year.

    If they actually try to enforce this new crap on already released games (that accepted an older version of the TOS) then it would seem blatantly illegal (I’m not a lawyer though).

    Even if they revert everything by tomorrow, the whole fiasco still shows where Unity’s current interests are, and make the company a liability to deal with for any game developer.






  • counterpoint: DDOS’ing has been around for a while and is something every mid-sized or bigger online service has to deal with eventually.
    If you release an always online product in order to sell your shitty microtransactions and take away control from the player, then you should at least make sure the always online product can stay online and incorporate some DDOS protection.