I wouldn’t want Fallout 4’s incongruous fps shooting or the terrible “perk” system tainting FNV, tbh. Frankly I’d be pleased with the arrangement that Bethesda never touches FNV or anything related to it again, but blue sky thinking’s just that.
I wouldn’t want Fallout 4’s incongruous fps shooting or the terrible “perk” system tainting FNV, tbh. Frankly I’d be pleased with the arrangement that Bethesda never touches FNV or anything related to it again, but blue sky thinking’s just that.
My love for the first two games is sortof why I’m avoiding it. I mean, I even didn’t like the concept of the proposed Black Hound game being called Baldur’s Gate 3. So I’m going to come in with opinions and just ruin it for myself even if its as good as some say, and that’s assuming WoTC having decades to ruin every scrap of coherency in the setting’s lore hasn’t impacted things negatively. (One thing I really appreciate about Larian’s handling of BG3 is that they gave me enough info to come to that conclusion first.)
I mean, that’s arguably incredibly conservative. “The old ways” and all that.
Thank you, I think that helps parse out where I was unclear. There’s specifics in the language at play. It makes me wonder how often bad actors prevention of even small distinctions being discussed has made it muddier and harder for everyone else.
I guess my question’s always been that since gender is (to my incomplete understanding) a social construct and can change, and transgender people seek to change to a gender that feels more appropriate, how did you (a) know what felt right, (b) that what felt right wasn’t completely appropriate for your gender and the active definition of gender needed to change, and © where does chemical and surgical transition factor in for a gender based thing when attempting to find for comfortable self? Because that seems like a sex (in the clinical terminology) thing as much as a gender one (which of course there’s probably a connection, I guess I’m just not clear where the line really breaks.)
To be clear, I think my questions are entirely too “rationalizing a deep emotional and person thing” so I don’t really expect an answer, I’ve just never been invited to address the question to anyone before.
I mean, your argument is “we can’t ever be perfect so we should never even aspire to be good”, which is sortof putting the cart before the horse. That we can even recognize the distinction of not being special already places in a position where we can try and do a little better. What is better, how much, or how? What even is good or morality? All of those questions are at necessity to even define good, let alone become it. Before even glancing at perfect. Sure it might be an eternal inane treadmill, but just as fish have gills to breathe, we by chance of fate have the organs necessary to think. And that’s just as much in our nature. The fish doesn’t consider how long it has to swim, it just does it towards a target it can see/sense. By the same mechanism that means we aren’t special, why shouldn’t, why wouldn’t, we do the same thing? Just because what we can see/sense may be artificial, imagined, or drempt?
On top of some of the commentary here, I’d like to add that I think there’s a real chance that WoTC’s put some money behind getting it heavily reviewed/boosted, and so more articles about it and wider attention. That is not to undercut its quality, just that I think its layers of support. (I’ll admit there’s more than a little bit of my distrust of WoTC in that. Like after all their other scandals they need a win to try and suck newbies into the game after so much messing up. And I don’t even mean in the last year or something, their release quality for 5e has been abysmal for a long time.)
Additionally Larian played the early access thing very well. Not only did they listen to their ongoing players, and even netted some “tried it didn’t like it” people back, it gave time for everyone who was perhaps too into the older isometric BG1&2 titles (like me) to realize the game didn’t seem quite like it was for them and not pick it up. So you get clear, mostly good(if outdated) information out there for people to use in researching if they wanted to buy it, helping to avoid a lot of the knee-jerk hate that stuff like Fallout 4 and 76 got from misplaced expectations that could dull the release.
Respectfully, I can easily see a shared workplace at least encouraging screwing over customers. To me its an even more intense instance of the shareholder problem. Shareholders are obsessed with the money they’re getting back with no real work but the risk inherent in the bet they made. The workers are working, for a livelihood, and of course will want to improve their quality of life. They’re even more motivated to do so. And some of the best ways to do that, in the “make monkey brain happy” obvious short-term are the same policies the shareholders are already pushing. Will there be some pushback? Definitely, but you only have to sell a bunch of people on short-term easy money. And the lottery isn’t popular because people are smart about this stuff.