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Cake day: June 15th, 2023

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  • Trantarius@programming.devtoScience Memes@mander.xyzCFCs
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    4 months ago

    Y2K specifically makes no sense though. Any reasonable way of storing a year would use a binary integer of some length (especially when you want to use as little memory as possible). The same goes for manipulations; they are faster, more memory efficient, and easier to implement in binary. With an 8-bit signed integer counting from 1900, the concerning overflows would occur in 2028, not 2000. A base 10 representation would require at least 8 bits to store a two digit number anyway. There is no advantage to a base 10 representation, and there never has been. For Y2K to have been anything more significant than a text formatting issue, a whole lot of programmers would have had to go out of their way to be really, really bad at their jobs. Also, usage of dates beyond 2000 would have increased gradually for decades leading up to it, so the idea it would be any sort of sudden catastrophe is absurd.



  • For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.









  • When you hit the windows key (aka meta-key or super-key) it brings up the app launcher. You get a dock at the bottom with pinned or running apps (like a taskbar), and all of your open windows are presented in a sort of mini-version that lets you switch between them or move them between workspaces. There is a search bar that you can immediately type into to open any app with a .desktop file. There is also a button to bring up the app grid which shows your apps kind of like a mobile device’s home screen.








  • You are right in terms of in-development and future games. But unity is also trying to enforce these terms on already released games. This could potentially bring a challenge to their subscription model, which essentially states you must continue to pay as long as your game is available. I don’t know much about the law, but I do know that there are legal limitations on how rented/subscribed products work. These limitations are to prevent straight up scams from stealing from you and making it technically legal with some fine print. Which isn’t too far off from what unity is doing now.

    This is comparable to you renting a drill from someone to make a table. You agree to the terms that you must continue to pay a subscription as long as the table exists. Then unity drill co. decides you must also pay a fee every time someone sits at the table. Even though the table is already made, and you already had an agreement to pay for the drill you had previously used. Your only alternative is to destroy the table.

    Just because the terms said they could modify the deal doesn’t mean they can force anything on you as if you had already agreed to it.


  • You’re absolutely right about VR. But I don’t think AR is ever going to be that big. There just isn’t as much of a point in mixing the real world with artificial elements. The only reason to do so is to get information that can’t be emulated as well for VR. As VR gets better, AR gets more redundant. AR of the style we see on phones (like pokemon go) is even more pointless. AR will stick around for virtual desktops and smart glasses and the like, but for gaming it will always be a gimmick.