sometimes I talk about video games. RIP kbin.run
Dark Souls, and other from soft souls likes (except Sekiro and Bloodborne).
You are encouraged to play cautiously and intently, otherwise you’ll get slapped by concealed enemies, mobs with unexpected movesets, and being over aggressive and “greedy” during boss fights will end many an attempt. I love these games for that.
I like that, suddenly is sudden to the listener, all of a sudden is surprising to the story’s characters, and makes the listener anticipate that surprise without being able to warn them about it
They just make me wanna ruffle their hair and call them scamp as they buff my weapon with the wrong element.
MECHANICAL/GAME STRUCTURE SPOILERS
Yeah, you would need to play it at least a couple “rounds” for it to really kick into full effect. It’s a choice heavy game where most choices alter your route in ways that sort of become more and more unique the further you get, until it kicks you back to the start allowing you to make different choices, and the culmination of a few rounds results in a unique true end game.
The ways or fact that this is happening are not clear until you’ve gone through enough to start to see how what you do manipulates the world state, and the true story and meaning behind it all sort of slowly unfolds and even after completion requires some wonder and unpacking on the part of the player to fully enjoy.
I do find it a shame you didn’t get hooked into it, it might just be one of those things where you have to come to it in just the right mood for it to really have full effect.
It’s not super common, but it’s been around in an essentially free form through Garry’s Mod for a very very long time, so most people have had their fill of it there or in modes within other games. Roblox also has one, even Call of Duty Cold War had a prop hunt mode, so it’s a lot harder for paid standalone games to make a dent, but this one does a lot more than just strict prop hunt, I think it deserves more population
Oh I saw a video of this game and it looks really fun! It’s basically Gmod Prop Hunt with added modes and mechanics, this genre is a little saturated which is probably why it’s not got a lot of players for how cool it is. Hopefully that changes
Can confirm, Roboquest puts you into a flow state. Pretty high speed
I can definitely go for that. I think the book in its own right is important for that, and is a great overview of that topic, and wouldve been a lot more impactful if I naturally found it, read it, discussed it with others.
Instead I got the whole overview of what it was trying to do first, had already discussed everything it covers in school, and then they made us read it and it resulted in my experience of “why am I reading this, we sort of went over this in three different ways already”
Had to read Animal Farm for school. Haven’t read it since then, so this could be a now incorrect edgy high school opinion, but I felt that its allegory was so obvious and direct that it had no need to be written and was a waste of time to read when we could’ve just directly discussed communism instead.
It Takes Two. Phenomenal game, decent emotional story behind it
Yeah, I believe that began as a sort of Streisand effect-esque phrase, where if you want the internet to forget, it won’t, but of course other things that most people are not paying any mind to will disappear
True, any lost compatibility is usually due to the devs ceasing support and not because of the OS’ limitations.
Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for “a previous version of android”
I couldn’t take this post seriously with how much subjective opinion is stated as fact. Fallout 4 is one of my favorite games, but that doesn’t mean I’m blind to its faults and shortcomings. That being said, I can’t read something that’s claiming extremely broad negative things like Fallout 76 is still “broken” and only lives because of MTX" without acknowledging “why people are playing this and microtransacting if the game is broken and irredeemable?” And without defining what is broken and what is not.
I think Starfield was a wake up call for Bethesda. They need to heed it and keep up with the times, get back in touch with the simulational and unique things that they were known for and can still carve a niche out of, and not rest on their laurels as the rest of the gaming landscape innovates around them.
As soon as the unique and interesting mechanics and systems have been eclipsed by Bethesda’s failure to make an exceedingly polished and innovative game, people stop justifying the jank and the public opinion falls off. Starfield is their last sign to turn the ship around.
Periphery’s “Periphery II: This Time It’s Personal”
Big ups for Everything You’ve Come to Expect
Because you don’t play it for a harsh challenge, the story is pretty decent, but I played it for worldbuilding, art style, ensemble cast, feeling of adventure and journey across a galaxy. That sort of broad feeling stuff.
Steam Controller’s ergo is great for me. It’s absolutely fucking weird compared to anything else, but I like larger grips on controllers since I have long fingers.
It’s almost created this double underdog scenario for CDPR. First, they released Witcher 2 and then 3, where their game quality jumped incredibly drastically from the first game.
Then they brought their reputation crashing down to earth on Cyberpunk’s release, but fixed the game well enough that it now feels like an underdog overcoming odds in the public memory. They’ve basically fully recovered their public image, which I’m unsure if they deserve. People can like how it turned out now, but they shouldn’t forget.