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1 year agoI agree. Even when the megathread included a list of posts relevant to a topic, whatever nuance was there gets lost in the grand comment thread. We really need a tagging and filtering system so that users can opt out of topics.
That way, it’s not incumbent on mods to make a Megathread, or make a judgement call on whether there are too many posts on any one topic.
I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.
The developers gave a great talk about the dialogue system in GDC17: https://youtu.be/wj-2vbiyHnI