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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I found a technique that worked well for me. I want to share with you and others, but I don’t want to come across as judging you in anyway. It’s hard to find great candidates of any sort. And I wouldn’t necessarily recommend my technique to every company, because it’s just not reasonable in all cases.

    I’ve found that the best way to get a good mix of people hired onto the team is to do more than hope that it happens.

    I had to get out to workshops, conferences, and meetups. Local universities had groups that I got in touch with. I had to make connections with the communities that I was looking to hire from. It was a lot of hard work.

    But once you’ve developed those connections, candidates roll in with surprising regularity for a long time. After two years I had a team of 10 great devs with a 50/50 split between genders and a huge range of background and cultures. It was the most fun team to work with and we made awesome stuff.





  • Please consider WanderSong. It’s a small game and was made with so much love. Games can have a huge variety of plots and environments. But the vast majority of games, regardless of what they are about, are actually about victory. You’re a space dwarf mining for minerals, but the game is all about mastery and winning. You’re a dragon-kin with magic shouts, but every quest is about achieving a victory over a challenge. And so on.

    I would say that WanderSong is not a game about victory. It’s a game about happiness. The character, the mechanics, the plot, the environments; they all serve first to explore the meaning of happiness. There’s nothing else quite like it. You can find it here.






  • I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.

    I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.

    I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.

    What do you think?



  • I’ve been using my Fairphone 4 for a couple of months now and I really like it. It wasn’t easy to get it in Canada, but it works great with my carrier here. Getting my hands on some spare parts and a wallet case here wasn’t easy either.

    But now I have a repairable phone with an extra battery and an extra camera module. I should be able to run this hardware for years to come regardless of wear and tear or the longevity of the company. I’m hoping to get 6 years out of it. I ran my previous LG phone for 7 before switching; had to replace the battery twice, which was easy because that model had a removable battery.