![](https://lemmy.deadca.de/api/v3/image_proxy?url=https%3A%2F%2Flemmy.dbzer0.com%2Fpictrs%2Fimage%2F82dfa407-705b-4319-bcd3-89a19b740ce3.jpeg)
![](https://lemmy.deadca.de/api/v3/image_proxy?url=https%3A%2F%2Fmander.xyz%2Fpictrs%2Fimage%2Fdbeda0de-d3fb-4fab-8703-3e52e72cb4db.jpeg)
Okay the image is messy but the snake coiling around the scales is actually a sick concept.
Oof. Wasn’t this the one that was going to have in-depth object customization? I was looking forward to it from a dollhouse-building perspective. Even if it wasn’t great, having some competition might convince EA to allocate more dev resources to the Sims, which has ruthlessly embraced the “minimum viable product” philosophy for a long time.
As a Blood Mage sympathizer, I say we let Solas cook!
I think you need to use the same phone number you signed up with, but other than that I don’t know. If you signed up with a burner phone, maybe you could do that.
I don’t know, but mine guesses correctly when I’m a passenger about 90% of the time. Unlike the other commenter, mine doesn’t have a bluetooth connection to my car or a device in my car.
Once in a while I have to tell it I’m not driving.
For each trip it tells you things like how often you touch your phone, what % of the trip you spent using your phone, and how many times you braked hard (which is a proxy for things like tailgating or general inattentiveness, since it can’t see the road). Mostly it seems to be a “don’t use your phone” score. There’s an overall score, and you can see how big your discount is, but the score itself is largely meaningless without the ability to compare to other drivers.
My driving is being non-secretly scored, I have an app just for that. Currently it just complains that I have power saving mode on all the time, so I don’t know if it’s not working or if it is and I just can’t see the results anymore. (I’m not turning off power saving mode.)
The $250/month plan supposedly includes unlimited traffic. If there’s actually a limit where you’re supposed to switch to a more expensive plan with no standardized price, maybe CF should say what the limit is?
This is Sakurai’s explanation, and it seems reasonable to me:
“I feel very sorry for making the user wait,” he explained. “If you take one second from each user, that means you’ll be taking 10,000 seconds from 10,000 people. The more this repeats over the years, the more time you will cause players to lose."
Wait this is a real product‽ I thought it was a meme!
Sen. Ted Cruz (R-Texas) said he voted against the reauthorization “because it failed to include the most important requirement to protect Americans’ civil rights: that law enforcement get a warrant before targeting a US citizen.”
Heartbreaking: The Worst Person You Know Just Made A Great Point
I usually am pleasant, though. I would feel much less human if I just demanded things!
I mean that sounds nice, but honestly I don’t “progress” nearly as much as I “faff about” so stuff like XP lets me have the illusion of progress while I spend 30 hours roaming around the starting area looking for collectibles. I’m not sure what a real-time effect on that would look like.
But… I like it when number go up!
It’s only in SMM2, which doesn’t allow you to edit other people’s levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it’s obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn’t count.
In this game you can download levels and see the full level in the editor, so it isn’t possible to make a level that is “practically” unclearable using hidden information. Any things like hidden keys, “passcode” sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.
Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can’t in SMM.
As someone who played 1 and then 5, I was really annoyed by how nice most of the demons in 5 are.
Also that one character whose arc is about coming to terms with the fact that her family is actually broke, when she had built her identity around being rich… but MFer you’re a demon overlord! Your overlord power is mind control! Just take other people’s money!