“pancake” refers to a colloaquial term for tiny nimble classic recreational racing sailboats like sunfishes and lasers, essentially the hull is shaped like a pancake (well a bowl more like but whatever) and all of the lateral resistance to getting blown sideways (that would be provided naturally by a long slim hull that sat deep in the water) is focused on the narrow point of the single daggerboard and to a lesser extent rudder. This is what makes sailboats like this an absolute joy to sail even in fairly light wind in real life, they take almost no wind to go and can take advantage of passing bursts of energy from even the most capricious wind gusts, so it makes sailing them a very direct and deeply calming conversation with the immediate elements of the wind and water around you.

Sailing in light wind is fun in a chill way but for long sailboats that have a consequently big turning radius, often it is difficult to keep any speed when turning the front of the boat directly past the onblowing wind because you can’t pick up any speed in that moment, you have to rely on inertia. A pancake sailboat like this is made to spin like a top with a flick of the rudder so that even in light wind the hull can carry momentum through multiple quick tacks (changing direction by rotating the bow past the direction of the onblowing wind) or jives (changing direction by rotating the bow the other way, so that it never directly passes by the direction of the onblowing wind, can be very difficult to control in a small sailboat like this).

With this kind of sailboat you basically have two controls, you aim the rudder with an articulated handle in one hand and you control the angle of the sail/boom through a rope held in your other hand that runs through a pulley. In real life you also are able to control the center of mass of your personal meatcube for minute corrections as well, but with essentially just those two control inputs an incredible variety and complexity of movement is possible.

Even if you have never thought about learning sailing, it is worth learning for its own sake because of how primal and direct learning how to sail a pancake boat like this is that only has one rope to hold and one rudder and that is the whole dashboard of controls. If you have ever met sailors, they probably are really intense and get all hyped about racing around in conditions that look absolutely awful to a non-sailor lol, but it is just as valid to sail around in light wind normal on a blustery afternoon summer day as wiser and lazier alternative to paddling a kayak :). Honestly it takes an astonishingly little amount of energy to move a tiny sailboat like this at a pace faster than you can paddle a kayak.

Pancake Sailor and the developers non-free games are marketed definitely pretty heavily towards VR, but Pancake Sailor actually works bloody fantastic as a Steam Deck game. It is an immediate cozy and chill experience, the moment you open the game and start playing. I can easily see myself talking with someone on the phone while I focus on the conversation and mindlessly sail around in pancake sailor.

Check it out! It is free!

Also the main game is on sale for $5 in the steam summer sale, the game doesn’t seem to go cheaper, it isn’t necessarily a super rare sale either though so shrugs honestly I recommend just downloading Pancake Sailor and having some fun!

This game will genuinely teach you how to sail, and the really wonderful thing is that if you learn how to sail a really really simple sailboat like this you will understand the basics of how to sail any sailboat, no matter how complex. Yes there are a billion more things to learn with larger sailboats with multiple crew and sails and ways to manipulate those sails… but at the end of the day you are trying to accomplish the same set of maneuevers that will become deeply intuitive to you if you practice sailiing a simple sailboat like this. Honestly, master a boat like this and if someone threw you onto a typical 40 foot monohull sailboat and you had to sail it back to a harbor to save your life, you would be fine. You would do a really shitty job, but again the fundamentalis are the same. This is a human skill I think everyone should explore through video games!

Warning though, once you learn how to sail every time you play a video game where sailboats are just normal boats but with an animated sail that magically changes the wind direction around… or even if there are true sailing mechanics but they are shallow af, you will become very sad… :( but then valheim will give you a hug and remind you that there are people out there that really do care.

    • supersquirrel@sopuli.xyzOP
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      2 days ago

      Honestly I don’t think I will ever be financially stable enough to drop ~1200 extra JUST for another computer monitor that is only compatible with 5% max of video games. I just have a lcd steamdeck, I can’t even afford a full gaming computer, asking if I have VR equipment is like asking a starving person if they have been taking any cooking classes at the expensive Italian restaurant nearby lately.

      To be honest I don’t like the idea of video games being made ONLY for VR unless they are extremely focused on being a quirky unique VR experience as this whole “revolution” in video gaming feels like from the beginning it was meant to provide exclusivity like a status object not a gaming device.

      Unlike other gaming revolutions that perhaps started with high end gaming requirements and then evolved into broader contexts and other games that worked on potato computers, from the beginning VR has felt like the point was to become part of an exclusive rich people club.

      I will take VR seriously when VR heavy games developed by developers with access to multi-thousand dollar high end VR equipment actually begin to have a serious adult conversation about the barriers that requiring VR equipment creates for players (that they ignore hanging out play testing their game on a VR headset that costs more than my car), and the spirit of inclusivity that violates. Come up with a way for the rest of us to play, integrate gyroscope sensors for a 2d tablet, phone or steam deck screen so it can be rotated held out in front of you like a “window”into the VR world. If your solution longterm is “well maybe people without VR headsets just shouldn’t play my game” then I will not give you money, and I think your game design goals are misguided at a fundamental level whether I own a VR headset or not.

      I know that isn’t the point and that people love VR because it is cool as fuck, but it is real hard for me not to get that vibe from VR I guess?

      I did get the non-vr marineverse cup though, I honestly can’t tell if it is basically the same as VR regatta or an outdated version of the same engine, it is very hard to tell just from the steam listing and stuff lol. Which again… why??! I feel like they are just assuming if I want to have the real, current up to date experience I will have already purchased a VR headset.

      My understanding I got was they are basically the same game at the heart of it, but that vr regatta has a bunch of VR stuff bolted on top of it, but if that turns out not to be the case I will definitely ask for a refund if the non-vr game is clearly being ignored in favor of development only for the VR game. I don’t think that is the case however, on the contrary a lot of people seem to mention the dev being really friendly and genuinely inspired to spread awareness about sailing.