You’re getting downvoted but I agree, to an extent. If it’s an RPG telling a grand story, and not an individual piece dedicated to a unique individual, then yes.
Every game feels a bit broad. Even if just for the sake of development, I’m okay with story-focused games having pre-built characters. Especially if we’re not actually meant to like or agree with the character we’re playing as, such as Martin Walker in Spec-Ops: The Line.
Give me one good reason I shouldn’t be able to have a customizable PC in Tetris.
Seriously: I think narratives in games should be based on player choice. To me, that’s the difference between a game and a book or movie. To choose your own path instead of passively following one.
But clearly I am a minority here. Some of the biggest games are linear set-piece things with no choice in the narrative structure. Even open-world games tend to be linear narratively.
To use your example of Spec Ops: The Line: there is significant player choice that the main dude did not have to be a rigid character. They could have been as customizable as V from Cyberpunk 2077, and the effect would still land.
So did I, but I mean, given the current game development climate, Ciri was an extremely predictable pick.
Not only is Ciri a woman, which modern games seem to be making super majority of main protagonists these days, but she also has market familiarity. Her character is recognizable and therefore has a builtin audience, where a new character does not.
I think that wanting equality over men/women % of MC is not something you would want to focus on I would rather have a quality story and universe whatever of the gender of the MC.
( I will clarify my point , I am an human therefore I am for gender equality obviously but I don’t think that this metric is the most interesting )
I completely agree that the quality of the story is kinda the whole point, but I am tired of seeing comments like the one RightHand made; complaining that she is a woman just because she is a woman.
I mean, I agree. But, based on that argument, it’s totally fine if 100% of pre-created MCs are women then, since it’s only the story and universe that are important (and I would be 100% a-ok with that happening).
Besides, they’ve already established some of her signature abilities and had people play as her in some of the previous game, kicking the familiarity up an extra notch.
Yep. Ciri isnt the worst choice in the world, I just was hoping I could have played as my own character instead. It will be interesting to see what they do with the story.
Yeah, I’d have preferred making my own character too but, failing that, a great character that’s already established in the series and has been a lot of fun playing as so far ain’t bad either!
I really hope they don’t stick with Ciri gameplay from TW3, I never liked when I was forced to play as Ciri, her abilities was less fun than Geralt signs.
Judging by the video, she’ll be behaving more like a witcher, with the two swords, the signs, and the potion quaffing. If they hold to that and also let her keep her “short teleport” move from TW3, I’m looking forward to it 🙂
If they changed the double dodge = roll to double dodge = short teleport, but not as crazy as in TW3 that would be cool, they could also make the whole gameplay more agile than TW3, seems like a good fit for Ciri.
I hoped for a witcher (whichever gender) from one of the other schools, tbh
I kind of hoped for a custom character like V
I think every game should have a customizable player character.
You’re getting downvoted but I agree, to an extent. If it’s an RPG telling a grand story, and not an individual piece dedicated to a unique individual, then yes.
Every game feels a bit broad. Even if just for the sake of development, I’m okay with story-focused games having pre-built characters. Especially if we’re not actually meant to like or agree with the character we’re playing as, such as Martin Walker in Spec-Ops: The Line.
Give me one good reason I shouldn’t be able to have a customizable PC in Tetris.
Seriously: I think narratives in games should be based on player choice. To me, that’s the difference between a game and a book or movie. To choose your own path instead of passively following one.
But clearly I am a minority here. Some of the biggest games are linear set-piece things with no choice in the narrative structure. Even open-world games tend to be linear narratively.
To use your example of Spec Ops: The Line: there is significant player choice that the main dude did not have to be a rigid character. They could have been as customizable as V from Cyberpunk 2077, and the effect would still land.
Same. Dunno why the downvotes.
I didn’t downvote but I disagree. It is nice to be able to roleplay your own character but I also like having well written established characters
They don’t have to be mutually exclusive. Mass Effect worked.
If we’re following rediquette, (if such a thing still exists or can even be applied to Lemmy) downvotes shouldn’t be used on things you disagree with.
Over time the concept of the downvote lost its meaning, even on Reddit (and that happened a while ago).
Sadly most people just downvote when they don’t like what you’ve said, not if it’s factually incorrect or misinformation etc.
So did I, but I mean, given the current game development climate, Ciri was an extremely predictable pick.
Not only is Ciri a woman, which modern games seem to be making super majority of main protagonists these days, but she also has market familiarity. Her character is recognizable and therefore has a builtin audience, where a new character does not.
If women make up around 50% of the people on earth, shouldn’t they make up around 50% of the main characters?
I think that wanting equality over men/women % of MC is not something you would want to focus on I would rather have a quality story and universe whatever of the gender of the MC.
( I will clarify my point , I am an human therefore I am for gender equality obviously but I don’t think that this metric is the most interesting )
I completely agree that the quality of the story is kinda the whole point, but I am tired of seeing comments like the one RightHand made; complaining that she is a woman just because she is a woman.
Yep redpills comments are tiring
It isn’t a complaint, simply an observation. I usually pick to play as a woman in games I can choose the gender of the protagonist anyway.
Same. If I’m going to have to look at an ass for 40 hours of gameplay, I’d rather it was a woman’s ass.
I mean, I agree. But, based on that argument, it’s totally fine if 100% of pre-created MCs are women then, since it’s only the story and universe that are important (and I would be 100% a-ok with that happening).
True
Besides, they’ve already established some of her signature abilities and had people play as her in some of the previous game, kicking the familiarity up an extra notch.
Yep. Ciri isnt the worst choice in the world, I just was hoping I could have played as my own character instead. It will be interesting to see what they do with the story.
Yeah, I’d have preferred making my own character too but, failing that, a great character that’s already established in the series and has been a lot of fun playing as so far ain’t bad either!
I really hope they don’t stick with Ciri gameplay from TW3, I never liked when I was forced to play as Ciri, her abilities was less fun than Geralt signs.
Judging by the video, she’ll be behaving more like a witcher, with the two swords, the signs, and the potion quaffing. If they hold to that and also let her keep her “short teleport” move from TW3, I’m looking forward to it 🙂
If they changed the double dodge = roll to double dodge = short teleport, but not as crazy as in TW3 that would be cool, they could also make the whole gameplay more agile than TW3, seems like a good fit for Ciri.