ARR’s story really is a slog for the most part, it has its moments but they are far and between. You probably already heard this, but the story does pick up a lot from the start of Heavensward. The end of Shadowbringer remains one of my most cherished RPG memories to this day.
I didn’t mind the story, I mainly stopped because I thought the different classes all just have too many different buttons, for seemingly no reason. This is from someone whose only other MMO is WoW which has a lot less buttons for all the classes.
Also, I had to do those bigger raids, where you couldn’t use the automatic group finder, and I just get a bit too anxious in those situations, especially when I play without friends and have no prior experience with the content.
However, I want to give the game another shot, because I generally liked it.
ARR’s story really is a slog for the most part, it has its moments but they are far and between. You probably already heard this, but the story does pick up a lot from the start of Heavensward. The end of Shadowbringer remains one of my most cherished RPG memories to this day.
I didn’t mind the story, I mainly stopped because I thought the different classes all just have too many different buttons, for seemingly no reason. This is from someone whose only other MMO is WoW which has a lot less buttons for all the classes.
Also, I had to do those bigger raids, where you couldn’t use the automatic group finder, and I just get a bit too anxious in those situations, especially when I play without friends and have no prior experience with the content.
However, I want to give the game another shot, because I generally liked it.