• 0 Posts
  • 17 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle











  • And that whole comparison is only valid because there’s no laws about online ownership outside of copyright.

    You don’t own anything at all, but NFTs are one of the only ways that we’ll ever be able to emulate ownership online. Seeing as our entire lives are moving there, I’m hopeful. You can be tired of them all you want, but nonetheless NFTs are the building blocks of decentralised ownership.

    Also my copy of Pokémon Red and my Gameboy disagree with your statement about never owning a movie or game. I own most of my Switch games too, I can mod the cartridge however I want and I can resell it. Because I own it.

    The whole point, by the way, is to have everything decentralised. You can’t take away my movies when there’s multiple, independent “sources” that I can claim the file from with my NFT. You don’t even need to give your private details away, you simply prove you own the private key that owns the NFT and you can watch your movie. Do you not see the bigger picture or are you too tired to look further?


  • Copyright is something legal, so as long as the law is out of date, there’s no support for digital copyright transfers. But ownership and authenticity is certainly transferable.

    Anything better than the “you’ll own nothing and enjoy it” state of the internet today. It’d be amazing to own my movies and be able to transfer them to anyone I want.


  • You pay for something and get a receipt. You get ownership of an original image, such as a painting, transferred by a verified owner or creator. It’s mostly used for art now because the reputation hasn’t matured enough for an authority to link it to a physical item. But being able to own a 1 in 5 Nike release with a receipt that never decays and that you can transfer to others and verify the authenticity of on your phone just seems like the next step in ownership. Same with video games, for example, it’d allow a true second hand digital games market if game ownership was verified by owning a copy on a blockchain.